bids reset to 1:00
An open ascending auction per calendar day, played like king-of-the-hill: the top bidder holds the crown, getting knocked off triggers an alert, and the final minutes are sudden death — every late bid resets a closing 60-second storm timer, so sniping is impossible and the finish is a real showdown.
The winner picks the game mode (Storm Royale or the winter-proof, distance-only Signal hunt), chooses mystery or revealed hosting, picks the hour, defines the free item (verified free — no discounts, no BOGO in this slot), sets the survivor discount, and sees the exact storm schedule the city will play through — a 59-minute, walking-speed shrink that ends at your front door.
| Phase | Hold | Shrink | Safe radius | Storm dmg |
|---|---|---|---|---|
| 1 | 10 min | 8 min | 3.0 km → 1.5 km | 2 HP/min |
| 2 | 6 min | 6 min | 1.5 km → 750 m | 4 HP/min |
| 3 | 5 min | 5 min | 750 m → 400 m | 8 HP/min |
| 4 | 4 min | 4 min | 400 m → 150 m | 12 HP/min |
| 5 | 3 min | 3 min | 150 m → 50 m | 20 HP/min |
| 6 | 2 min | 3 min | 50 m → your door | 30 HP/min |
While the storm closes on your shop: live player counts, the circle on the map, and a first-come arrivals board. The winner's QR scans once for the free item; every later survivor scans for the discount. One screen a barista can glance at.